﻿#pragma once
#include "Renderer/RendererAPI.h"

namespace Hazel
{

    class OpenGLRendererAPI : public RendererAPI
    {
    public:
        virtual void Init() override;
        virtual void SetClearColor(const glm::vec4 &color) override;
        virtual void Clear() override;
        virtual void DrawIndexed(const Ref<VertexArray> &vertexArray) override;
    };

}